English Books > Computer > Programming - General > Beginning DIRECT3D Game Programming

Beginning DIRECT3D Game Programming
Author: Engel, Wolfgang F.; Joint Author: Geva, Amir
Game Development; Paperback; CD-ROM; Illustrations
515 pages
Published: April 2001
Prima Publishing
ISBN: 0761531912

This book covers everything beginning game programmers are hungry to learn about 3D graphic programming using the graphics API for Microsoft's DirectX application. Programmers will learn how to use visual effects using multi-texturing, and bump mapping. Taking users from a history of DirectX Graphics and it's functionalities to hardcore programming topics such as collision detection andphysics modeling, the information contained in this book proves to be a must-have tool for any serious game programmer's library.The only book available that covers DiretcX Graphics for game programming on the new DriectX 8. This title covers 3D graphic programming using the graphics API for Microsoft's DirectX application. Programmers should learn how to use visual effects using multi-texturing amd bump mapping. The accompanying CD-ROM contains the DirectX 8 software development kit.



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