English Books > Computer > Personal Computers & Microcomputers - IBM Compatible > 3D Computer Games Technology: Real-Time Rendering And Software With CDROM

3D Computer Games Technology: Real-Time Rendering And Software With CDROM
Author: Watt, Alan
SIGGRAPH Series; Hardback; CD-ROM; Illustrations
720 pages
Published: October 2000
Pearson Higher Education
ISBN: 0201619210

With this book, authors Watt and Policarpo introduce the theory behind the design of computer games and detail advanced techniques used in the industry, such as: physically based animation; advanced scene management; pre-calculation techniques/image-based rendering; advanced motion capture; and artificial intelligence. Readers will be able to develop their own games within the gamesskeletons accompanying the book, and will learn how to program complex games. The book is divided into six parts: Foundations (which covers the foundations of 3D computer graphics), Classical 3D Graphics, Real-Time Rendering, Control of Objects, 2D Technology, and Software Technology. An appendix on Fly3D SDK Tutorials is also included, and the accompanying CD contains the Fly3D SDK games engineAcademic games programming book/CD package. An academic games programming book that is expressly written for degree courses in 3D games programming. Students will be able to develop their own games within the game Skeletons on the accompanying CD, and will learn how to program complex games.



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